125 research outputs found
Capacity and Price Competition in Markets with Congestion Effects
We study oligopolistic competition in service markets where firms offer a
service to customers. The service quality of a firm - from the perspective of a
customer - depends on the congestion and the charged price. A firm can set a
price for the service offered and additionally decides on the service capacity
in order to mitigate congestion. The total profit of a firm is derived from the
gained revenue minus the capacity investment cost. Firms simultaneously set
capacities and prices in order to maximize their profit and customers
subsequently choose the services with lowest combined cost (congestion and
price). For this basic model, Johari et al. (2010) derived the first existence
and uniqueness results of pure Nash equilibria (PNE) assuming mild conditions
on congestion functions. Their existence proof relies on Kakutani's fixed-point
theorem and a key assumption for the theorem to work is that demand for service
is elastic (modeled by a smooth and strictly decreasing inverse demand
function).
In this paper, we consider the case of perfectly inelastic demand, i.e. there
is a fixed volume of customers requesting service. This scenario applies to
realistic cases where customers are not willing to drop out of the market, e.g.
if prices are regulated by reasonable price caps. We investigate existence,
uniqueness and quality of PNE for models with inelastic demand and price caps.
We show that for linear congestion cost functions, there exists a PNE. This
result requires a completely new proof approach compared to previous
approaches, since the best response correspondences of firms may be empty, thus
standard fixed-point arguments are not directly applicable. We show that the
game is C-secure (see McLennan et al. (2011)), which leads to the existence of
PNE. We furthermore show that the PNE is unique, and that the efficiency
compared to a social optimum is unbounded in general.Comment: A one-page abstract of this paper appeared in the proceedings of the
15th International Conference on Web and Internet Economics (WINE 2019
Resource Buying Games
In resource buying games a set of players jointly buys a subset of a finite
resource set E (e.g., machines, edges, or nodes in a digraph). The cost of a
resource e depends on the number (or load) of players using e, and has to be
paid completely by the players before it becomes available. Each player i needs
at least one set of a predefined family S_i in 2^E to be available. Thus,
resource buying games can be seen as a variant of congestion games in which the
load-dependent costs of the resources can be shared arbitrarily among the
players. A strategy of player i in resource buying games is a tuple consisting
of one of i's desired configurations S_i together with a payment vector p_i in
R^E_+ indicating how much i is willing to contribute towards the purchase of
the chosen resources. In this paper, we study the existence and computational
complexity of pure Nash equilibria (PNE, for short) of resource buying games.
In contrast to classical congestion games for which equilibria are guaranteed
to exist, the existence of equilibria in resource buying games strongly depends
on the underlying structure of the S_i's and the behavior of the cost
functions. We show that for marginally non-increasing cost functions, matroids
are exactly the right structure to consider, and that resource buying games
with marginally non-decreasing cost functions always admit a PNE
Robust Quantitative Comparative Statics for a Multimarket Paradox
We introduce a quantitative approach to comparative statics that allows to
bound the maximum effect of an exogenous parameter change on a system's
equilibrium. The motivation for this approach is a well known paradox in
multimarket Cournot competition, where a positive price shock on a monopoly
market may actually reduce the monopolist's profit. We use our approach to
quantify for the first time the worst case profit reduction for multimarket
oligopolies exposed to arbitrary positive price shocks. For markets with affine
price functions and firms with convex cost technologies, we show that the
relative profit loss of any firm is at most 25% no matter how many firms
compete in the oligopoly. We further investigate the impact of positive price
shocks on total profit of all firms as well as on social welfare. We find tight
bounds also for these measures showing that total profit and social welfare
decreases by at most 25% and 16.6%, respectively. Finally, we show that in our
model, mixed, correlated and coarse correlated equilibria are essentially
unique, thus, all our bounds apply to these game solutions as well.Comment: 23 pages, 1 figur
Equilibrium Computation in Resource Allocation Games
We study the equilibrium computation problem for two classical resource
allocation games: atomic splittable congestion games and multimarket Cournot
oligopolies. For atomic splittable congestion games with singleton strategies
and player-specific affine cost functions, we devise the first polynomial time
algorithm computing a pure Nash equilibrium. Our algorithm is combinatorial and
computes the exact equilibrium assuming rational input. The idea is to compute
an equilibrium for an associated integrally-splittable singleton congestion
game in which the players can only split their demands in integral multiples of
a common packet size. While integral games have been considered in the
literature before, no polynomial time algorithm computing an equilibrium was
known. Also for this class, we devise the first polynomial time algorithm and
use it as a building block for our main algorithm.
We then develop a polynomial time computable transformation mapping a
multimarket Cournot competition game with firm-specific affine price functions
and quadratic costs to an associated atomic splittable congestion game as
described above. The transformation preserves equilibria in either games and,
thus, leads -- via our first algorithm -- to a polynomial time algorithm
computing Cournot equilibria. Finally, our analysis for integrally-splittable
games implies new bounds on the difference between real and integral Cournot
equilibria. The bounds can be seen as a generalization of the recent bounds for
single market oligopolies obtained by Todd [2016].Comment: This version contains some typo corrections onl
A Characterization of Undirected Graphs Admitting Optimal Cost Shares
In a seminal paper, Chen, Roughgarden and Valiant studied cost sharing
protocols for network design with the objective to implement a low-cost Steiner
forest as a Nash equilibrium of an induced cost-sharing game. One of the most
intriguing open problems to date is to understand the power of budget-balanced
and separable cost sharing protocols in order to induce low-cost Steiner
forests. In this work, we focus on undirected networks and analyze topological
properties of the underlying graph so that an optimal Steiner forest can be
implemented as a Nash equilibrium (by some separable cost sharing protocol)
independent of the edge costs. We term a graph efficient if the above stated
property holds. As our main result, we give a complete characterization of
efficient undirected graphs for two-player network design games: an undirected
graph is efficient if and only if it does not contain (at least) one out of few
forbidden subgraphs. Our characterization implies that several graph classes
are efficient: generalized series-parallel graphs, fan and wheel graphs and
graphs with small cycles.Comment: 60 pages, 69 figures, OR 2017 Berlin, WINE 2017 Bangalor
Complexity and Approximation of the Continuous Network Design Problem
We revisit a classical problem in transportation, known as the continuous
(bilevel) network design problem, CNDP for short. We are given a graph for
which the latency of each edge depends on the ratio of the edge flow and the
capacity installed. The goal is to find an optimal investment in edge
capacities so as to minimize the sum of the routing cost of the induced Wardrop
equilibrium and the investment cost. While this problem is considered as
challenging in the literature, its complexity status was still unknown. We
close this gap showing that CNDP is strongly NP-complete and APX-hard, both on
directed and undirected networks and even for instances with affine latencies.
As for the approximation of the problem, we first provide a detailed analysis
for a heuristic studied by Marcotte for the special case of monomial latency
functions (Mathematical Programming, Vol.~34, 1986). Specifically, we derive a
closed form expression of its approximation guarantee for arbitrary sets S of
allowed latency functions. Second, we propose a different approximation
algorithm and show that it has the same approximation guarantee. As our final
-- and arguably most interesting -- result regarding approximation, we show
that using the better of the two approximation algorithms results in a strictly
improved approximation guarantee for which we give a closed form expression.
For affine latencies, e.g., this algorithm achieves a 1.195-approximation which
improves on the 5/4 that has been shown before by Marcotte. We finally discuss
the case of hard budget constraints on the capacity investment.Comment: 27 page
Strong Nash Equilibria in Games with the Lexicographical Improvement Property
We introduce a class of finite strategic games with the property that every
deviation of a coalition of players that is profitable to each of its members
strictly decreases the lexicographical order of a certain function defined on
the set of strategy profiles. We call this property the Lexicographical
Improvement Property (LIP) and show that it implies the existence of a
generalized strong ordinal potential function. We use this characterization to
derive existence, efficiency and fairness properties of strong Nash equilibria.
We then study a class of games that generalizes congestion games with
bottleneck objectives that we call bottleneck congestion games. We show that
these games possess the LIP and thus the above mentioned properties. For
bottleneck congestion games in networks, we identify cases in which the
potential function associated with the LIP leads to polynomial time algorithms
computing a strong Nash equilibrium. Finally, we investigate the LIP for
infinite games. We show that the LIP does not imply the existence of a
generalized strong ordinal potential, thus, the existence of SNE does not
follow. Assuming that the function associated with the LIP is continuous,
however, we prove existence of SNE. As a consequence, we prove that bottleneck
congestion games with infinite strategy spaces and continuous cost functions
possess a strong Nash equilibrium
Routing Games with Progressive Filling
Max-min fairness (MMF) is a widely known approach to a fair allocation of
bandwidth to each of the users in a network. This allocation can be computed by
uniformly raising the bandwidths of all users without violating capacity
constraints. We consider an extension of these allocations by raising the
bandwidth with arbitrary and not necessarily uniform time-depending velocities
(allocation rates). These allocations are used in a game-theoretic context for
routing choices, which we formalize in progressive filling games (PFGs).
We present a variety of results for equilibria in PFGs. We show that these
games possess pure Nash and strong equilibria. While computation in general is
NP-hard, there are polynomial-time algorithms for prominent classes of
Max-Min-Fair Games (MMFG), including the case when all users have the same
source-destination pair. We characterize prices of anarchy and stability for
pure Nash and strong equilibria in PFGs and MMFGs when players have different
or the same source-destination pairs. In addition, we show that when a designer
can adjust allocation rates, it is possible to design games with optimal strong
equilibria. Some initial results on polynomial-time algorithms in this
direction are also derived
Side-Constrained Dynamic Traffic Equilibria
We study dynamic traffic assignment with side-constraints. We first give a
counter-example to a key result from the literature regarding the existence of
dynamic equilibria for volume-constrained traffic models in the classical
edge-delay model. Our counter-example shows that the feasible flow space need
not be convex and it further reveals that classical infinite dimensional
variational inequalities are not suited for the definition of side-constrained
dynamic equilibria. We propose a new framework for side-constrained dynamic
equilibria based on the concept of feasible -deviations of flow
particles in space and time. Under natural assumptions, we characterize the
resulting equilibria by means of quasi-variational and variational
inequalities, respectively. Finally, we establish first existence results for
side-constrained dynamic equilibria for the non-convex setting of
volume-constraints.Comment: 57 pages, 8 figure
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